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Path of Exile developers hope that melee fighting will become less cumbersome |
Path of Exile developers has turned their attention to melee fighting in major reform games.
With the release of Path of Exile, the most recent release of Synthesis, developers have improved the projection mechanism for the experience. This is primarily an electronic number game because developers can almost rebalance all spells.
Next, melee fighting. In the article, Grinding Gear Games revealed that the melee fighting plan that will be implemented soon is not so cumbersome. Like casting, the studio plans to balance speed, accuracy, and value, and plan to POE Currency create more changes.
More specifically, developers need to "tighten" the impression of the battle by making some changes to the attack animation. These changes should include the 3.7.0 extension of the game, which is sometime in June.
"In addition to animation system improvements and melee skill rebalancing, we are experimenting with system changes such as precision, melee splash, reinforcement, various lift levels, passive trees, hit/miss feedback, melee basic types, motor skills, and melee Damage availability. The project," the developer wrote.
Because there are still a few changes in the experimental phase, developers can't accurately tell the gamer all the details. All of this will be Buy POE Orbs announced sometime in May, however, it will be announced months before the 7.0 extension.
Now, both consoles can take advantage of the "path of exile", and players are more welcome to this game experience than ever before, so these changes will certainly be welcomed by many people.
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