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Path of Exile developers "sometimes think we are bothered by the fans' demands" |
Grinding Gear Games tells the Path of Exile community that it will not tighten to meet this need and solve its problems.
In an article by Reddit, Chrin Wilson of Grinding Gear explained the problems encountered by the company in the Path of Exile integrated alliance launched in March this year. He said that the league "does not meet the quality standards that Path of Exile players expect." This quality standard may include screen effects, POE Currency PS4 location, game speed, etc.
Additional work required to improve integration conflicts with progress in other important areas, including the release of Path of Exile in Korea, the ExileCon community event later this year, the upcoming 3.7.0 update for the game, and the larger 4.0.0 Update Wilson, he said, "It's crucial because the next-generation action RPG is coming, we have to be prepared."
Wilson added: "If you don't take the initiative to keep up with the pace of your competitors, you will face corporate death." We can't get into a passive state.
The problem with Grinding Gear is that the long-term stability of the game is balanced with the direct needs of its fans, and the former must occasionally sacrifice the latter. Wilson suggests that this should not happen, although it may not be possible. But ultimately benefiting everyone is a prerequisite for us to do all of this. In addition, the player knows that the current POE Items is worthy of attention, so the player must accumulate coins between players in an emergency.
Wilson asserted the only way to solve community problems is always to extend working hours, that he does not would like to choose. “Some studios their very own team working 14 hours per day to package each patch and improvement. Sometimes whenever we read your own Patch Notes thread and community feedback, we're feeling we are being inspired to do the same task, this is simply not ours. Willing to see. He said.
In May last year, Tencent acquired a majority stake in New Zealand's Grinding Gear Games.
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