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13
Februar
2019

With the localized version of MapleStory 2

MapleStory was among these games you sunk hours into because you had the time to burn off and didn't actually have the money to spend on retail games or yearly charges for persistent MMORPGs. It was an early example of the modern free-to-play model back when subscriptions were the norm. The game was simple in extent; MapleStory works as a 2D side-scrolling RPG with numerous courses, and MapleStory 2 Mesos quests for combating increasingly powerful (and sometimes adorable ) enemies. Along with catchy soundtrack and a straightforward chibi art fashion pulled at it all together.

It has been 15 years since Maplestory initially introduced in Korea, along with the sequel has officially established in the West with the localized version of MapleStory 2--the game was live in Korea because 2015. In that time, its own long-time MMORPG franchise has been adapted by Nexon with 3D gameplay and an overhauled economy. We could speak with Nexon America president Jungsoo Lee and reside games department manager Hyun Joo Kim about the transition and what it's like to deliver the sequel westward. The next interview was edited for readability and clarity.

Did you approach MapleStory 2 with the audience in your mind, or has been the strategy to go for a different audience now around? I would not say we have a target market for MapleStory 2. Of course, we're likely to reach out to all the old MapleStory lovers, but since [the] game continues to be significantly grown from all of this content that is different, a lot of players actually left. They feel like it's another MapleStory. Our approach has been'let's examine the market' to find out what kind of players really.

I believe MapleStory 2 offers a wide variety of content. You can do practically anything in this game, if you are into home, customization, etc.. MapleStory 1 obviously had it, but we finally offer more information. You can now make your own costumes, make your own dungeons, which we showcase with community events. So, I believe any type of player, even if you're not especially interested in Maple entire world, the game might have a great deal of fun and we saw that through [the] beta.There are many free-to-play games out there now, along with the genre has evolved drastically since MapleStory 1. What type of modernizations have you incorporated into MapleStory 2?

Well, it is 3D, some UGC [user-generated content] attributes, therefore we have not supposed to create a game sandbox, but we do have similar sort of content incorporated into the game. So, Design Lab, which we announced during our MapleStory Premiere Event, there'll be something. So, we are attempting to help content creators craft their particular MapleStory experience using all of the game assets. That is a portion of it, and home is something very similar to, I'd say Minecraft, should you like building stuff.



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