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07
Januar
2019

The very first article of note on mmogo

The very first article of note on the PoE site comes in the form of a handy dandy list of most Grinding Gears' achievements throughout 2017. It's poe currency an impressive record, however by no means inclusive of what that has been achieved through the entire year. Most importantly, of course, are both enormous content expansions that fell, first The Fall of Oriath and then War to the Atlas towards the close of the year. In between, record numbers of players were involved, three obstacle leagues launched, new language support was included and much, much more. Of course, the most essential thing is that Chris Wilson discovered an Exalted Orb!

Upgrades over the past few months have really been centered about the "how-to" parts of development. Not only is it fun to browse for budding game developers, it's also a great deal of fun to see for gamers who simply prefer to know "what is happening under the hood" with game's development and why certain design decisions are made. Between the more technical facets of Path of Exile and the more arty ones, the posts provide viewers with insight in their favorite game.

First up is a comprehensive and intriguing perspective on the design philosophy behind the Undying. Developers believed that the Undying was a "relatively unremarkable monster kind" and wished to do something more to help it stand out from the game. To this end, the group went through a collection of preparation stages to make something special for the race throughout the sport.

Our intention with the player's first encounter of Act Three was that the first area would be quite silent, with no monsters to battle outside. Upon entering the colour, though, players would be billed by deadly City Stalkers and might have to retreat to the protection of the sunlight. Their experience with the remainder of the Act would entail a match of caring very much that regions were shaded, while sometimes being forced to step out of the light to travel between buildings. Due to their early experiences with the City Stalkers, they would fear every moment spent out of sun, as it's one step away from being swarmed by the mysterious monsters in Path of Exile. We planned for City Stalkers to possess enormous life regeneration, preventing players from making reasonable progress beyond them.



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