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30
Dezember
2018

We had prototyped a ability mmogo

We had prototyped a ability codenamed "Infernal Sweep" that was a fiery area of effect sweep assault that exploded nearby corpses. Early testing poe currency showed it felt bad to use, needing to swing two to kill several enemies then again to detonate their bodies to get larger area damage. The skill was spectacular, but didn't play well unless it had been fostered in the beginning place and damage to the point at which it invalidated the roles of Sweep and Infernal Blow. This ability went back to the drawing board and we'll likely see it in future with added mechanics or without the reliance on corpses.

The article further goes into specifics about Support Stone and how layout iterates from concept to completed project. You can test it all out here.

Elder Uniques

Similar to gems, a number of "elder uniques" were added in War for the Atlas that may only fall from Your Elder himself. Game Designer Hrishi took some time to discuss the Cyclopean Coil, Blasphemer's Grasp, Nebuloch, Hopeshredder, Shimmeron, Impresence and Watcher's Eye. Each has its own unique market in Path of Exile, both in terms of its unique look, but also with regard to what it adds to the overall player experience through characteristic focus, ailment focus and a whole lot more.

[T]he special items necessary to be created in such a way that made them generally helpful for a vast array of builds, and also to create a reason to keep fighting the Elder many times, or the items would feel like they had no worth.



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