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11
September
2018

Fortnite's five-month iOS revenue on par with Clash Royale

Fortnite's iOS revenue is at exactly the same level as Supercell's Clash Royale after five months for the App Store, as outlined by new data from Sensor Tower.

Epic's hugely popular battle royale game launched on Fortnite Items in mid-March, and earned $100 million in just ninety days. Fortnite's iOS revenue has risen to $200 million from the time since, based on estimates from Sensor Tower, putting it on the par with Supercell's Clash Royale within a similar timeframe.

The game's biggest market on iOS, undoubtedly, may be the United States, which makes up 63 per cent of Fortnite Weapons these $200 million. The next biggest iOS market will be the UK, with just 5 per cent with the total.



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