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20
Juni
2018

Tera: Party Battle

Healing within your standard MMO is often described as a casino game of whack-a-mole. You're looking at the bunch of health bars and simply clicking on the lowest one, pressing some control, and watching it fill. In the decade approximately since MMOs are becoming popular, the role on the healer has stayed relatively static. It's a job that draws very few players -- it's mostly mindless, very repetitive, of course, if you damage, it generally spells doom on your entire group. It's frankly surprising that so few games have aimed to shift far from that model, that is the case.

When a casino game does shift faraway from the standard healing whack-a-mole model, it's typically out of necessity. This was true with DC Universe Online, where players didn't necessarily hold the quick and precise movements that the mouse provides. It's true with Tera too, where, although you will probably have a mouse, you'll not be able to make use of the mouse pointer during combat.

Tera's combat, in case you aren't acquainted with the game, is action-based. Mousing around moves your camera and faces your character just like that it would in a very third-person-shooter. That's also the number of ranged skills are widely-used -- by aiming with an enemy and ultizing your attack. As a result, healing in Tera supplies a very different experience for a standard MMO, and it is likely to be considerably more appealing to a broader audience.

At GDC this current year I was because of the opportunity to play a Priest, a healing class, throughout a brief dungeon run in Tera. It took getting accustomed to at first -- my primary skill, mapped to my left mouse button, was an area-of-effect heal that could draw a circle in the grass and slowly trickle health to anyone waiting in it. It was cheap and wasn't particularly effective, because of the amount that my allies would move out in the area. My next healing spell, that was far more powerful, surely could heal up to two of my allies but required me to "lock on" for them. Without being capable to click their portraits, to tug this off I had to swivel to wherever these were, hover my mouse over their actual character, swivel to my second ally, hover over, then cast. This would just take about a second, but required me to be much more aware of my surroundings and what my allies were doing than I ever have before being https://www.mmoah.com/tera/tera-items



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